

While cooperative multiplayer isn't exactly uncommon, Star Trek Bridge Crew doesn't feel anything like Diablo or Overwatch. It's only now, with the new wave of VR headsets, that his two passions find their perfect synthesis in Star Trek Bridge Crew. In the early 2000s, in tandem with the dot-com crash, virtual reality fell out of favor and Votypka moved to game design. Votypka worked in VR in the 90s, when the technology was used in resource-intensive industrial and scientific visualizations. "VR could become the most social technology ever developed," Red Storm Entertainment's Senior Creative Director David Votypka told Newsweek. Though linked by PSVR headsets, it didn't feel like any multiplayer game I've played before.

But working together with an engineer and tactical officer, taking orders from our captain, we completed the mission. Whether navigating an asteroid field, engaging in ship-to-ship combat or just plotting a course before engaging the warp drive, serving as a Starfleet helmsman while playing the upcoming PlayStation VR release Star Trek Bridge Crew from Red Storm Entertainment made me wish for a third hand. Those buttons-not any fancy joysticks, throttles or steering wheels-control the immense, Constitution-class heavy cruiser. Arrayed in front of him is a square grid of 36 candy-colored buttons, each with multiple functions depending on the configuration of the eight rocker switches just below. Hikaru Sulu, helmsman for four years of the USS Enterprise NCC-1701's famous five-year mission, has a difficult job.
